AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on Android in Spain - Q2 2022
Discover the performance trends of the top 5 hybridcasual games on Android in Spain during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 hybridcasual games on the Android platform in Spain showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared according to data from Sensor Tower.
Stumble Guys
Published by Scopely, this game saw a significant increase in weekly revenue, peaking at approximately $84.9K in the final week of June. Weekly downloads fluctuated, starting at around 77.4K at the end of March and reaching a low of about 46.4K at the end of May, before climbing back up to 75K by the end of June. Weekly active users also grew steadily, peaking at about 2.8M in mid-June before experiencing a slight dip to 2.6M at the end of the quarter.
Rush Royale: Tower Defense TD
MY.GAMES B.V.'s title experienced a decline in weekly revenue, starting at approximately $10.8K and dropping to around $6.5K by the end of June. Weekly downloads showed a similar trend, beginning at 4.9K and ending at 5.8K. The game maintained a relatively stable number of weekly active users, fluctuating between 40K and 46K throughout the quarter.
Art of War: Legions
This Fastone Games HK publication saw its weekly revenue peak at about $7.3K at the beginning of the quarter, later stabilizing around $6.9K by the end of June. Weekly downloads remained relatively low, ranging from 930 to 680. Weekly active users saw a gradual decline from 19K to about 13.6K throughout the quarter.
Kingdom Guard: Tower Defense TD
Published by Tap4fun (Hong Kong) Limited, the game’s weekly revenue showed a decreasing trend initially, dropping from $7.9K to $2.4K by late May, before slightly recovering to about $4.5K by the end of June. Weekly downloads saw a similar pattern, starting at 5K and dipping to a low of 279 before rising to 2.4K. Weekly active users decreased from 8.7K in late March to 4.4K by the end of June.
Zen Match
Moon Active’s game maintained a relatively steady weekly revenue, peaking at approximately $4.8K at the end of June. Weekly downloads started strong at around 21.5K, but saw a consistent decline, ending the quarter at 7K. Weekly active users followed a downward trend from 77.2K to 45K over the same period.
For more detailed insights and data, visit Sensor Tower.